
Warhammer online continues the trend of failure in MMOS despite it's efforts.
It would be hard to argue that Warhammer online hasn't failed when the game launched with around 70 servers and now has dwindled down to a mere 4 servers with only two of them still being somewhat populated. The remaining population is mostly free players limited to the starting zones leaving higher areas as ghost towns.
Here are some of the reasons this MMO failed...
- Population imbalance. This MMO needed a third realm like DAoC so that the two
weaker sides could ally against the strong side.
- No real game economy.
- Developers adding content rather then fixing existing content problems.
- Open world PVP is split up into many zones making it take to long to find where
everyone is.
- The gameplay is the same at level 1 as level 40.
- The in game mail servers are always laggy or down completely.
- Not very involved crafting.
- One of its best features (Public Quests) are always bugged, except in the
free trial area. Although this lead to most new MMOs using this feature
themselves.
- At launch the focus at endgame was about PVE when the entire game was
suppose to be based around RVR or PVP.
- There isn't much of a reason not to just play the free endless trial and not
upgrade.
Warhammer's failure is Sad because it is still one of the best pvp mmos and even if all these problems were fixed it wouldn't be able to recover after acquiring its bad reputation. You can try out Warhammer for yourself for free at http://www.warhammeronline.com/
I really liked the title of your blog, "Why Warhammer became Failhammer". Very creative. I'm going to click on your 'Warhammeronline' link to learn a little bit more.
ReplyDeleteHappy blogging...
~T
I like your critiquing. I don't know jack about video games but you seem to know a TON! Last game I played was ninja turtles for nintendo. That game was rad! Damn Shreader.
ReplyDeleteI like your site. I like how you talked about E3.
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